Don't spin up 2 separate threads but use the thread pool

This commit is contained in:
croneter 2019-12-17 16:10:24 +01:00 committed by croneter
parent fe857cb609
commit 0255551ea9

View file

@ -10,7 +10,7 @@ from .get_metadata import GetMetadataThread
from .fill_metadata_queue import FillMetadataQueue
from .process_metadata import ProcessMetadataThread
from . import common, sections
from .. import utils, timing, backgroundthread, variables as v, app
from .. import utils, timing, backgroundthread as bg, variables as v, app
from .. import plex_functions as PF, itemtypes, path_ops
if common.PLAYLIST_SYNC_ENABLED:
@ -30,7 +30,7 @@ UPDATED_AT_SAFETY = 60 * 5
LAST_VIEWED_AT_SAFETY = 60 * 5
class FullSync(common.LibrarySyncMixin, backgroundthread.KillableThread):
class FullSync(common.LibrarySyncMixin, bg.KillableThread):
def __init__(self, repair, callback, show_dialog):
"""
repair=True: force sync EVERY item
@ -48,7 +48,7 @@ class FullSync(common.LibrarySyncMixin, backgroundthread.KillableThread):
self.section_queue = Queue.Queue()
self.get_metadata_queue = Queue.Queue(maxsize=BACKLOG_QUEUE_SIZE)
self.processing_queue = backgroundthread.ProcessingQueue(maxsize=XML_QUEUE_SIZE)
self.processing_queue = bg.ProcessingQueue(maxsize=XML_QUEUE_SIZE)
self.current_time = timing.plex_now()
self.last_section = sections.Section()
@ -200,10 +200,9 @@ class FullSync(common.LibrarySyncMixin, backgroundthread.KillableThread):
])
# ADD NEW ITEMS
# We need to enforce syncing e.g. show before season before episode
thread = backgroundthread.KillableThread(
target=self.threaded_get_generators,
args=(kinds, self.section_queue, False))
thread.start()
bg.FunctionAsTask(self.threaded_get_generators,
None,
kinds, self.section_queue, False).start()
# Do the heavy lifting
self.processing_loop_new_and_changed_items()
common.update_kodi_library(video=True, music=True)
@ -235,10 +234,9 @@ class FullSync(common.LibrarySyncMixin, backgroundthread.KillableThread):
# Close the progress indicator dialog
self.dialog.close()
self.dialog = None
thread = backgroundthread.KillableThread(
target=self.threaded_get_generators,
args=(kinds, self.section_queue, True))
thread.start()
bg.FunctionAsTask(self.threaded_get_generators,
None,
kinds, self.section_queue, True).start()
self.processing_loop_playstates()
if self.should_cancel() or not self.successful:
return