#!/usr/bin/env python # -*- coding: utf-8 -*- from __future__ import absolute_import, division, unicode_literals from logging import getLogger from .get_metadata import GetMetadataTask, reset_collections from .process_metadata import InitNewSection, UpdateLastSync, ProcessMetadata from . import common, sections from .. import utils, timing, backgroundthread, variables as v, app from .. import plex_functions as PF, itemtypes from ..plex_db import PlexDB if (v.PLATFORM != 'Microsoft UWP' and utils.settings('enablePlaylistSync') == 'true'): # Xbox cannot use watchdog, a dependency for PKC playlist features from .. import playlists PLAYLIST_SYNC_ENABLED = True else: PLAYLIST_SYNC_ENABLED = False LOG = getLogger('PLEX.sync.full_sync') class FullSync(common.libsync_mixin): def __init__(self, repair, callback, show_dialog): """ repair=True: force sync EVERY item """ self._canceled = False self.repair = repair self.callback = callback self.show_dialog = show_dialog self.queue = None self.process_thread = None self.current_sync = None self.plexdb = None self.plex_type = None self.section_type = None self.processing_thread = None self.install_sync_done = utils.settings('SyncInstallRunDone') == 'true' self.threader = backgroundthread.ThreaderManager( worker=backgroundthread.NonstoppingBackgroundWorker) super(FullSync, self).__init__() def process_item(self, xml_item): """ Processes a single library item """ plex_id = int(xml_item.get('ratingKey')) if not self.repair and self.plexdb.checksum(plex_id, self.plex_type) == \ int('%s%s' % (plex_id, xml_item.get('updatedAt', xml_item.get('addedAt', 1541572987)))): # Already got EXACTLY this item in our DB. BUT need to collect all # DB updates within the same thread self.queue.put(UpdateLastSync(plex_id)) return task = GetMetadataTask() task.setup(self.queue, plex_id, self.plex_type, self.get_children) self.threader.addTask(task) def process_delete(self): """ Removes all the items that have NOT been updated (last_sync timestamp is different) """ with self.context(self.current_sync) as c: for plex_id in self.plexdb.plex_id_by_last_sync(self.plex_type, self.current_sync): if self.isCanceled(): return c.remove(plex_id, plex_type=self.plex_type) @utils.log_time def process_playstate(self, iterator): """ Updates the playstate (resume point, number of views, userrating, last played date, etc.) for all elements in the (xml-)iterator """ with self.context(self.current_sync) as c: for xml_item in iterator: if self.isCanceled(): return False c.update_userdata(xml_item, self.plex_type) @utils.log_time def process_kind(self): """ """ successful = True LOG.debug('Start processing %ss', self.section_type) sects = (x for x in sections.SECTIONS if x['plex_type'] == self.section_type) for section in sects: LOG.debug('Processing library section %s', section) if self.isCanceled(): return False if not self.install_sync_done: app.SYNC.path_verified = False try: # Sync new, updated and deleted items iterator = PF.SectionItems(section['section_id'], plex_type=self.plex_type) # Tell the processing thread about this new section queue_info = InitNewSection(self.context, iterator.total, iterator.get('librarySectionTitle'), section['section_id'], self.plex_type) self.queue.put(queue_info) for xml_item in iterator: if self.isCanceled(): return False self.process_item(xml_item) except RuntimeError: LOG.error('Could not entirely process section %s', section) successful = False continue LOG.debug('Waiting for download threads to finish') while self.threader.threader.working(): app.APP.monitor.waitForAbort(0.1) LOG.debug('Waiting for processing thread to finish section') self.queue.join() reset_collections() try: # Sync playstate of every item iterator = PF.SectionItems(section['section_id'], plex_type=self.plex_type) # Tell the processing thread that we're syncing playstate queue_info = InitNewSection(self.context, iterator.total, iterator.get('librarySectionTitle'), section['section_id'], self.plex_type) self.queue.put(queue_info) # Ensure that the DB connection is closed to commit the # changes above - avoids "Item not yet synced" error self.queue.join() self.process_playstate(iterator) except RuntimeError: LOG.error('Could not process playstate for section %s', section) successful = False continue LOG.debug('Done processing playstate for section') LOG.debug('Finished processing %ss', self.plex_type) return successful def full_library_sync(self): """ """ kinds = [ (v.PLEX_TYPE_MOVIE, v.PLEX_TYPE_MOVIE, itemtypes.Movie, False), (v.PLEX_TYPE_SHOW, v.PLEX_TYPE_SHOW, itemtypes.Show, False), (v.PLEX_TYPE_SEASON, v.PLEX_TYPE_SHOW, itemtypes.Season, False), (v.PLEX_TYPE_EPISODE, v.PLEX_TYPE_SHOW, itemtypes.Episode, False) ] if app.SYNC.enable_music: kinds.extend([ (v.PLEX_TYPE_ARTIST, v.PLEX_TYPE_ARTIST, itemtypes.Artist, False), (v.PLEX_TYPE_ALBUM, v.PLEX_TYPE_ARTIST, itemtypes.Album, True), ]) with PlexDB() as self.plexdb: for kind in kinds: # Setup our variables self.plex_type = kind[0] self.section_type = kind[1] self.context = kind[2] self.get_children = kind[3] # Now do the heavy lifting if self.isCanceled() or not self.process_kind(): return False # Delete movies that are not on Plex anymore self.process_delete() return True @utils.log_time def run(self): if self.isCanceled(): return successful = False self.current_sync = timing.unix_timestamp() # Delete playlist and video node files from Kodi utils.delete_playlists() utils.delete_nodes() # Get latest Plex libraries and build playlist and video node files if not sections.sync_from_pms(): return try: # Fire up our single processing thread self.queue = backgroundthread.Queue.Queue(maxsize=600) self.processing_thread = ProcessMetadata(self.queue, self.current_sync, self.show_dialog) self.processing_thread.start() # Actual syncing - do only new items first LOG.info('Running full_library_sync with repair=%s', self.repair) if not self.full_library_sync(): return # Tell the processing thread to exit with one last element None self.queue.put(None) if self.isCanceled(): return if PLAYLIST_SYNC_ENABLED and not playlists.full_sync(): return successful = True except: utils.ERROR(txt='full_sync.py crashed', notify=True) finally: # This will block until the processing thread really exits LOG.debug('Waiting for processing thread to exit') self.processing_thread.join() common.update_kodi_library(video=True, music=True) self.threader.shutdown() if self.callback: self.callback(successful) LOG.info('Done full_sync') def start(show_dialog, repair=False, callback=None): """ """ # FullSync(repair, callback, show_dialog).start() FullSync(repair, callback, show_dialog).run()