node-ipc/README.md

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#node-ipc
*a nodejs module for local and remote Inter Process Communication*
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**npm install node-ipc**
*this is a new project so more documentation will come*
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----
#### Types of IPC Sockets
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1. ``Local IPC`` Uses ***Unix Sockets*** to give lightning fast communication and avoid the network card to reduce overhead and latency.
2. ``IPC over TCP`` Uses ***TCP Sockets*** to give the most reliable communication across the network. Can be used for local IPC as well, but is slower than #1's Unix Socket Implementation because TCP sockets go through the network card while Unix Sockets do not.
3. ``Remote IPC over TLS`` ***coming soon...***
4. ``Remote IPC over UDP`` ***coming soon...***
----
#### Basic Server Example
The server is the process keeping a socket for IPC open. Multiple sockets can connect to this server and talk to it. It can also broadcast to all clients or emit to a specific client.
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var ipc=require('node-ipc');
ipc.config.id = 'world';
ipc.config.retry= 1500;
ipc.serve(
function(){
ipc.server.on(
'message',
function(data,socket){
ipc.log('got a message : '.debug, data);
socket.emit(
'message',
data+' world!'
);
}
);
}
);
ipc.server.start();
#### Basic Client Example
The client connects to the servers socket for Inter Process Communication. The socket will recieve events emitted to it specifically as well as events which are broadcast out on the socket by the server.
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var ipc=require('../../../node-ipc');
ipc.config.id = 'hello';
ipc.config.retry= 1500;
ipc.connectTo(
'world',
function(){
ipc.of.world.on(
'connect',
function(){
ipc.log('## connected to world ##'.rainbow, ipc.config.delay);
ipc.of.world.emit(
'message',
'hello'
)
}
);
ipc.of.world.on(
'disconnect',
function(){
ipc.log('disconnected from world'.notice);
}
);
ipc.of.world.on(
'message',
function(data){
ipc.log('got a message from world : '.debug, data);
}
);
}
);
----
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#### Customizing server and client
Documentation coming soon.