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Brandon Nozaki Miller 2014-08-27 21:15:30 -07:00
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@ -2,9 +2,9 @@
<html>
<head>
<meta charset='utf-8' />
<meta http-equiv="X-UA-Compatible" content="chrome=1" />
<meta name="description" content="Node-ipc : Inter Process Communication Module for node supporting Unix sockets, TCP, TLS, and UDP. Giving lightning speed on Linux, Mac, and Windows. Neural Networking in Node.JS" />
<meta charset='utf-8'>
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<meta name="description" content="Node-ipc : Inter Process Communication Module for node supporting Unix sockets, TCP, TLS, and UDP. Giving lightning speed on Linux, Mac, and Windows. Neural Networking in Node.JS">
<link rel="stylesheet" type="text/css" media="screen" href="stylesheets/stylesheet.css">
@ -46,7 +46,37 @@ A great solution for <strong>Neural Networking</strong> in Node.JS</p>
<a href="http://riaevangelist.github.io/node-ipc/" title="node-ipc documentation">GitHub.io site</a>. A prettier version of this site.</li>
<li>
<a href="https://www.npmjs.org/package/node-ipc" title="node-ipc npm module">NPM Module</a>. The npm page for the node-ipc module.</li>
</ul><hr><h4>
</ul><p>This work is licenced via the <a href="http://www.dbad-license.org/">DBAD Public Licence</a>. </p>
<hr><h4>
<a name="contents" class="anchor" href="#contents"><span class="octicon octicon-link"></span></a>Contents</h4>
<ol>
<li><a href="#types-of-ipc-sockets">Types of IPC Sockets and Supporting OS</a></li>
<li>
<a href="#ipc-methods">IPC Methods</a>
<ol>
<li><a href="#log">log</a></li>
<li><a href="#connectto">connectTo</a></li>
<li><a href="#connecttonet">connectToNet</a></li>
<li><a href="#disconnect">disconnect</a></li>
<li><a href="#serve">serve</a></li>
<li><a href="#servenet">serveNet</a></li>
</ol>
</li>
<li><a href="#ipc-stores-and-default-variables">IPC Stores and Default Variables</a></li>
<li>
<a href="#basic-examples">Basic Examples</a>
<ol>
<li><a href="#server-for-unix-sockets--tcp-sockets">Server for Unix Sockets &amp; TCP Sockets</a></li>
<li><a href="#client-for-unix-sockets--tcp-sockets">Client for Unix Sockets &amp; TCP Sockets</a></li>
<li><a href="#server--client-for-udp-sockets">Server &amp; Client for UDP Sockets</a></li>
</ol>
</li>
<li><a href="https://github.com/RIAEvangelist/node-ipc/tree/master/example">Advanced Examples</a></li>
</ol><hr><h4>
<a name="types-of-ipc-sockets" class="anchor" href="#types-of-ipc-sockets"><span class="octicon octicon-link"></span></a>Types of IPC Sockets</h4>
<table>
@ -115,6 +145,7 @@ A great solution for <strong>Neural Networking</strong> in Node.JS</p>
silent : false,
maxConnections : 100,
retry : 500,
maxRetries : 0,
stopRetrying : false
}
</code></pre>
@ -162,6 +193,10 @@ A great solution for <strong>Neural Networking</strong> in Node.JS</p>
<td>this is the time in milliseconds a client will wait before trying to reconnect to a server if the connection is lost. This does not effect UDP sockets since they do not have a client server relationship like Unix Sockets and TCP Sockets.</td>
</tr>
<tr>
<td>maxRetries</td>
<td>the maximum number of retries after each disconnect before giving up and completely killing a specific connection</td>
</tr>
<tr>
<td>stopRetrying</td>
<td>Defaults to false mwaning clients will continue to retryt to connect to servers indefinately at the retry interval. If set to any number the client will stop retrying when that number is exceeded after each disconnect. If set to 0, the client will <strong><em>NOT</em></strong> try to reconnect.</td>
</tr>
@ -513,28 +548,27 @@ So while the default is : (id,host,port,callback), the following examples will s
<hr><h3>
<a name="ipc-stores-and-default-variables" class="anchor" href="#ipc-stores-and-default-variables"><span class="octicon octicon-link"></span></a>IPC Stores and Default Variables</h3>
<p><code>ipc.of</code></p>
<p>This is where socket connection refrences will be stored when connecting to them as a client via the <code>ipc.connectTo</code> or <code>iupc.connectToNet</code>.</p>
<p><strong><em>example</em></strong></p>
<pre><code>ipc.connectTo(
'world',
function(){
ipc.of.world.on(
'message',
function(data){...}
);
}
);
</code></pre>
<hr><h3>
<table>
<thead><tr>
<th>variable</th>
<th>definition</th>
</tr></thead>
<tbody>
<tr>
<td>ipc.of</td>
<td>This is where socket connection refrences will be stored when connecting to them as a client via the <code>ipc.connectTo</code> or <code>iupc.connectToNet</code>. They will be stored based on the ID used to create them, eg : ipc.of.mySocket</td>
</tr>
<tr>
<td>ipc.server</td>
<td>This is a refrence to the server created by <code>ipc.serve</code> or <code>ipc.serveNet</code>
</td>
</tr>
</tbody>
</table><hr><h3>
<a name="basic-examples" class="anchor" href="#basic-examples"><span class="octicon octicon-link"></span></a>Basic Examples</h3>
<p>You can find <a href="https://github.com/RIAEvangelist/node-ipc/tree/master/example">Advanced Examples</a> in the examples folder. In the examples you will find more complex demos including multi client examples.</p>
<h4>
<a name="server-for-unix-sockets--tcp-sockets" class="anchor" href="#server-for-unix-sockets--tcp-sockets"><span class="octicon octicon-link"></span></a>Server for Unix Sockets &amp; TCP Sockets</h4>

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