added TCP and UDP examples and documentation
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README.md
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README.md
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@ -11,12 +11,12 @@
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1. ``Local IPC`` Uses ***Unix Sockets*** to give lightning fast communication and avoid the network card to reduce overhead and latency.
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2. ``IPC over TCP`` Uses ***TCP Sockets*** to give the most reliable communication across the network. Can be used for local IPC as well, but is slower than #1's Unix Socket Implementation because TCP sockets go through the network card while Unix Sockets do not.
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3. ``Remote IPC over TLS`` ***coming soon...***
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4. ``Remote IPC over UDP`` ***coming soon...***
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4. ``Remote IPC over UDP`` Uses ***UDP Sockets*** to give the **fastest network communication**. UDP is less reliable but much faster than TCP. It is best used for streaming non critical data like sound, video, or multiplayer game data as it can drop packets depending on network connectivity and other factors. UDP can be used for local IPC as well, but is slower than #1's Unix Socket Implementation because UDP sockets go through the network card while Unix Sockets do not.
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----
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#### Basic Server Example
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The server is the process keeping a socket for IPC open. Multiple sockets can connect to this server and talk to it. It can also broadcast to all clients or emit to a specific client.
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#### Basic Server Example for Unix Sockets & TCP Sockets
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The server is the process keeping a socket for IPC open. Multiple sockets can connect to this server and talk to it. It can also broadcast to all clients or emit to a specific client. This is the most basic example which will work for both local Unix Sockets and local or remote network TCP Sockets.
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var ipc=require('node-ipc');
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@ -40,8 +40,8 @@ The server is the process keeping a socket for IPC open. Multiple sockets can co
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ipc.server.start();
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#### Basic Client Example
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The client connects to the servers socket for Inter Process Communication. The socket will recieve events emitted to it specifically as well as events which are broadcast out on the socket by the server.
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#### Basic Client Example for Unix Sockets & TCP Sockets
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The client connects to the servers socket for Inter Process Communication. The socket will recieve events emitted to it specifically as well as events which are broadcast out on the socket by the server. This is the most basic example which will work for both local Unix Sockets and local or remote network TCP Sockets.
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var ipc=require('../../../node-ipc');
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@ -76,6 +76,82 @@ The client connects to the servers socket for Inter Process Communication. The s
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}
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);
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#### Basic Server & Client Example for UDP Sockets
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UDP Sockets are different than Unix & TCP Sockets because they must be bound to a unique port on their machine to recieve messages. For example, A TCP or Unix Socket client could just connect to a seperate TCP or Unix Socket sever. That client could then exchange, both send and recive, data on the servers port or location. UDP Sockets can not do this. They must bind to a port to recieve or send data.
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This means a UDP Client and Server are the same thing because inorder to recieve data, a UDP Socket must have its own port to recieve data on, and only one process can use this port at a time. It also means that inorder to ``emit`` or ``broadcast`` data the UDP server will need to know the host and port of the Socket it intends to broadcast the data to.
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This is the most basic example which will work for both local Unix Sockets and local or remote network TCP Sockets.
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##### UDP Server 1 - "World"
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var ipc=require('../../../node-ipc');
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ipc.config.id = 'world';
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ipc.config.retry= 1500;
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ipc.serveNet(
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'udp4',
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function(){
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console.log(123);
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ipc.server.on(
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'message',
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function(data,socket){
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ipc.log('got a message from '.debug, data.from.variable ,' : '.debug, data.message.variable);
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ipc.server.emit(
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socket,
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'message',
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{
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from : ipc.config.id,
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message : data.message+' world!'
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}
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);
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}
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);
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console.log(ipc.server);
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}
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);
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ipc.server.define.listen.message='This event type listens for message strings as value of data key.';
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ipc.server.start();
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##### UDP Server 2 - "Hello"
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*note* we set the port here to 8001 because the world server is already using the default ipc.config.networkPort of 8000. So we can not bind to 8000 while world is using it.
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ipc.config.id = 'hello';
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ipc.config.retry= 1500;
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ipc.serveNet(
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8001,
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'udp4',
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function(){
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ipc.server.on(
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'message',
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function(data){
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ipc.log('got Data');
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ipc.log('got a message from '.debug, data.from.variable ,' : '.debug, data.message.variable);
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}
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);
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ipc.server.emit(
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{
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address : 'localhost',
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port : ipc.config.networkPort
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},
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'message',
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{
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from : ipc.config.id,
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message : 'Hello'
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}
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);
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}
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);
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ipc.server.define.listen.message='This event type listens for message strings as value of data key.';
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ipc.server.start();
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----
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#### Customizing server and client
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