Merge branch 'master' of https://github.com/RIAEvangelist/node-ipc into brandon
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README.md
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README.md
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@ -10,6 +10,24 @@ Package details websites :
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* [NPM Module](https://www.npmjs.org/package/node-ipc "node-ipc npm module"). The npm page for the node-ipc module.
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----
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#### Contents
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1. [Types of IPC Sockets and Supporting OS](#types-of-ipc-sockets)
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2. [IPC Methods](#ipc-methods)
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1. [log](#log)
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2. [connectTo](#connectto)
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3. [connectToNet](#connecttonet)
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4. [disconnect](#disconnect)
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5. [serve](#serve)
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6. [serveNet](#servenet)
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3. [IPC Stores and Default Variables](#ipc-stores-and-default-variables)
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4. [Basic Examples](#basic-examples)
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1. [Server for Unix Sockets & TCP Sockets](#server-for-unix-sockets--tcp-sockets)
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2. [Client for Unix Sockets & TCP Sockets](#client-for-unix-sockets--tcp-sockets)
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3. [Server & Client for UDP Sockets](#server--client-for-udp-sockets)
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5. [Advanced Examples](https://github.com/RIAEvangelist/node-ipc/tree/master/example)
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----
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#### Types of IPC Sockets
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@ -304,26 +322,14 @@ or specifying everything UDP
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----
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### IPC Stores and Default Variables
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``ipc.of``
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This is where socket connection refrences will be stored when connecting to them as a client via the ``ipc.connectTo`` or ``iupc.connectToNet``.
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***example***
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ipc.connectTo(
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'world',
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function(){
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ipc.of.world.on(
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'message',
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function(data){...}
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);
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}
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);
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| variable | definition |
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|-----------|------------|
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| ipc.of | This is where socket connection refrences will be stored when connecting to them as a client via the ``ipc.connectTo`` or ``iupc.connectToNet``. They will be stored based on the ID used to create them, eg : ipc.of.mySocket|
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| ipc.server| This is a refrence to the server created by ``ipc.serve`` or ``ipc.serveNet``|
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----
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### Basic Examples
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You can find [Advanced Examples](https://github.com/RIAEvangelist/node-ipc/tree/master/example) in the examples folder. In the examples you will find more complex demos including multi client examples.
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#### Server for Unix Sockets & TCP Sockets
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The server is the process keeping a socket for IPC open. Multiple sockets can connect to this server and talk to it. It can also broadcast to all clients or emit to a specific client. This is the most basic example which will work for both local Unix Sockets and local or remote network TCP Sockets.
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