var ipc=require('../../../node-ipc'); /***************************************\ * * UDP Client is really a UDP server * * Dedicated UDP sockets on the same * machine can not be bound to in the * traditional client/server method * * Every UDP socket is it's own UDP server * And so must have a unique port on its * machine, unlike TCP or Unix Sockts * which can share on the same machine. * * Since there is no open client server * relationship, you should start world * first and then hello. * * *************************************/ ipc.config.id = 'hello'; ipc.config.retry= 1500; ipc.serveNet( 8001, //we set the port here because the world server is already using the default of 8000. So we can not bind to 8000 while world is using it. 'udp4', function(){ ipc.server.on( 'message', function(data){ ipc.log('got Data'); ipc.log('got a message from '.debug, data.id.variable ,' : '.debug, data.message.data); } ); ipc.server.emit( { address : 'localhost', port : ipc.config.networkPort }, 'message', { id : ipc.config.id, message : 'Hello' } ); } ); ipc.server.define.listen.message='This event type listens for message strings as value of data key.'; ipc.server.start();