var ipc=require('../../../node-ipc'); /***************************************\ * * Since there is no client relationship * with UDP sockets sockets are not kept * open. * * This means the order sockets are opened * is important. * * Start World first. Then you can start * hello or goodbye in any order you * choose. * ***************************************/ ipc.config.id = 'world'; ipc.config.retry= 1500; var messages={ goodbye:false, hello:false }; ipc.serveNet( 'udp4', function(){ console.log(123); ipc.server.on( 'message', function(data,socket){ ipc.log('got a message from '.debug, data.id.variable ,' : '.debug, data.message.data); messages[data.id]=true; ipc.server.emit( socket, 'message', { id : ipc.config.id, message : data.message+' world!' } ); if(messages.hello && messages.goodbye){ ipc.log('got all required events, telling evryone how muchg I am loved!'.good); ipc.server.broadcast( 'message', { id : ipc.config.id, message : 'Everybody Loves The World! Got messages from hello and goodbye!' } ); } } ); console.log(ipc.server); } ); ipc.server.start();