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#node-ipc a nodejs module for local and remote Inter Process Communication for Linux, Mac and Windows.
A great solution for Neural Networking in Node.JS

npm install node-ipc
alt node-ipc npm details

Package details websites :

This work is licenced via the DBAD Public Licence.


Contents

  1. Types of IPC Sockets and Supporting OS
  2. IPC Methods
    1. log
    2. connectTo
    3. connectToNet
    4. disconnect
    5. serve
    6. serveNet
  3. IPC Stores and Default Variables
  4. Basic Examples
    1. Server for Unix Sockets & TCP Sockets
    2. Client for Unix Sockets & TCP Sockets
    3. Server & Client for UDP Sockets
  5. Advanced Examples

Types of IPC Sockets

Type Stability Definition
Unix Socket Stable Gives Linux and Mac lightning fast communication and avoids the network card to reduce overhead and latency. Local Unix Socket examples
TCP Socket Stable Gives the most reliable communication across the network. Can be used for local IPC as well, but is slower than #1's Unix Socket Implementation because TCP sockets go through the network card while Unix Sockets do not. Local or remote network TCP Socket examples
TLS Socket Alpha coming soon...
UDP Sockets Stable Gives the fastest network communication. UDP is less reliable but much faster than TCP. It is best used for streaming non critical data like sound, video, or multiplayer game data as it can drop packets depending on network connectivity and other factors. UDP can be used for local IPC as well, but is slower than #1's Unix Socket Implementation because UDP sockets go through the network card while Unix Sockets do not. Local or remote network UDP Socket examples
OS Supported Sockets
Linux Unix, TCP, TLS, UDP
Mac Unix, TCP, TLS, UDP
Win TCP, TLS, UDP

Windows users may want to use UDP servers for the fastest local IPC. Unix Servers are the fastest oprion on Linux and Mac, but not available for windows.


ipc.config

Set these variables in the ipc.config scope to overwrite or set default values.

{
    appspace        : 'app.',
    socketRoot      : '/tmp/',
    id              : os.hostname(),
    networkHost     : 'localhost',
    networkPort     : 8000,
    encoding        : 'utf8',
    silent          : false,
    maxConnections  : 100,
    retry           : 500,
    stopRetrying    : false
}
variable documentation
appspace used for Unix Socket (Unix Domain Socket) namespacing. If not set specifically, the Unix Domain Socket will combine the socketRoot, appspace, and id to form the Unix Socket Path for creation or binding. This is available incase you have many apps running on your system, you may have several sockets with the same id, but if you change the appspace, you will still have app specic unique sockets.
socketRoot the directory in which to create or bind to a Unix Socket
id the id of this socket or service
networkHost the local or remote host on which TCP, TLS or UDP Sockets should connect
networkPort the default port on which TCP, TLS, or UDP sockets should connect
encoding the default encoding for data sent on sockets
silent turn on/off logging default is false which means logging is on
maxConnections this is the max number of connections allowed to a socket. It is currently only being set on Unix Sockets. Other Socket types are using the system defaults.
retry this is the time in milliseconds a client will wait before trying to reconnect to a server if the connection is lost. This does not effect UDP sockets since they do not have a client server relationship like Unix Sockets and TCP Sockets.
stopRetrying Defaults to false mwaning clients will continue to retryt to connect to servers indefinately at the retry interval. If set to any number the client will stop retrying when that number is exceeded after each disconnect. If set to 0, the client will NOT try to reconnect.

IPC Methods

These methods are available in the IPC Scope.


log

ipc.log(a,b,c,d,e...);

ipc.log will accept any number of arguments and if ipc.config.silent is not set, it will concat them all with a sincle space ' ' between them and then log them to the console. This is fast because it prevents any concation from happening if the ipc is set to silent. That way if you leave your logging in place it should not effect performance.

the log also supports colors implementation. All of the available styles are supported and the theme styles are as follows :

{
    good    : 'green',
    notice  : 'yellow',
    warn    : 'red',
    error   : 'redBG',
    debug   : 'magenta',
    variable: 'cyan',
    data    : 'blue'
}    

You can override any of these settings by requireing colors and setting the theme as follows :

var colors=require('colors');

colors.setTheme(
    {
        good    : 'zebra',
        notice  : 'redBG',
        ...
    }    
);

connectTo

ipc.connectTo(id,path,callback);

Used for connecting as a client to local Unix Sockets. This is the fastst way for processes on the same machine to communicate because it bypasses the network card which TCP and UDP must both use.

variable required definition
id required is the string id of the socket being connected to. The socket with this id is added to the ipc.of object when created.
path optional is the path of the Unix Domain Socket File, if not set this will be defaylted to ipc.config.socketRoot+ipc.config.appspace+id
callback optional this is the function to execute when the socket has been created.

examples arguments can be ommitted solong as they are still in order.

ipc.connectTo('world');

or using just an id and a callback

ipc.connectTo(
    'world',
    function(){
        ipc.of.world.on(
            'hello',
            function(data){
                ipc.log(data.debug); 
                //if data was a string, it would have the color set to the debug style applied to it
            }
        )
    }
);

or explicitly setting the path

ipc.connectTo(
    'world',
    'myapp.world'
);

or explicitly setting the path with callback

ipc.connectTo(
    'world',
    'myapp.world',
    function(){
        ...
    }
);

connectToNet

ipc.connectToNet(id,host,port,callback)

Used to connect as a client to a TCP or TLS socket via the network card. This can be local or remote, if local, it is recommended that you use the Unix Socket Implementaion of connectTo instead as it is much faster since it avoids the network card alltogether.

variable required definition
id required is the string id of the socket being connected to. For TCP & TLS sockets, this id is added to the ipc.of object when the socket is created with a refrence to the socket.
host optional is the host on which the TCP or TLS socket resides. This will default to ipc.config.networkHost if not specified.
port optional the port on which the TCP or TLS socket resides.
callback optional this is the function to execute when the socket has been created.

examples arguments can be ommitted solong as they are still in order.
So while the default is : (id,host,port,callback), the following examples will still work because they are still in order (id,port,callback) or (id,host,callback) or (id,port) etc.

ipc.connectToNet('world');

or using just an id and a callback

ipc.connectToNet(
    'world',
    function(){
        ...
    }
);

or explicitly setting the host and path

ipc.connectToNet(
    'world',
    'myapp.com',serve(path,callback)
    3435
);

or only explicitly setting port and callback

ipc.connectToNet(
    'world',
    3435,
    function(){
        ...
    }
);

disconnect

ipc.disconnect(id)

Used to disconnect a client from a Unix, TCP or TLS socket. The socket and its refrence will be removed from memory and the ipc.of scope. This can be local or remote. UDP clients do not maintain connections and so there are no Clients and this method has no value to them.

variable required definition
id required is the string id of the socket from which to disconnect.

examples

ipc.disconnect('world');

serve

ipc.serve(path,callback);

Used to create local Unix Socket Server to which Clients can bind. The server can emit events to specific Client Sockets, or broadcast events to all known Client Sockets.

variable required definition
path optional This is the Unix Domain Socket path to bind to. If not supplied, it will default to : ipc.config.socketRoot + ipc.config.appspace + ipc.config.id;
callback optional This is a function to be called after the Server has started. This can also be done by binding an event to the start event like ipc.server.on('start',function(){});

examples arguments can be ommitted solong as they are still in order.

ipc.serve();

or specifying callback

ipc.serve(
    function(){...}
);

or specify path

ipc.serve(
    '/tmp/myapp.myservice'
);

or specifying everything

ipc.serve(
    '/tmp/myapp.myservice',
    function(){...}
);

serveNet

serveNet(host,port,UDPType,callback)

Used to create TCP, TLS or UDP Socket Server to which Clients can bind or other servers can send data to. The server can emit events to specific Client Sockets, or broadcast events to all known Client Sockets.

variable required definition
host optional If not specified this defaults to localhost. For TCP, TLS & UDP servers this is most likely going to be localhost or 0.0.0.0 unless you have something like node-http-server installed to run subdomains for you.
port optional The port on which the TCP, UDP, or TLS Socket server will be bound, this defaults to 8000 if not specified
UDPType optional If set this will create the server as a UDP socket. 'udp4' or 'udp6' are valid values. This defaults to not being set.
callback optional Function to be called when the server is created

examples arguments can be ommitted solong as they are still in order.

default tcp server

ipc.serveNet();

default udp server

ipc.serveNet('udp4');

or specifying TCP server with callback

ipc.serveNet(
    function(){...}
);

or specifying UDP server with callback

ipc.serveNet(
    'udp4',
    function(){...}
);

or specify port

ipc.serveNet(
    3435
);

or specifying everything TCP

ipc.serveNet(
    'MyMostAwesomeApp.com',
    3435,
    function(){...}
);

or specifying everything UDP

ipc.serveNet(
    'MyMostAwesomeApp.com',
    3435,
    'udp4',
    function(){...}
);

IPC Stores and Default Variables

variable definition
ipc.of This is where socket connection refrences will be stored when connecting to them as a client via the ipc.connectTo or iupc.connectToNet. They will be stored based on the ID used to create them, eg : ipc.of.mySocket
ipc.server This is a refrence to the server created by ipc.serve or ipc.serveNet

Basic Examples

You can find Advanced Examples in the examples folder. In the examples you will find more complex demos including multi client examples.

Server for Unix Sockets & TCP Sockets

The server is the process keeping a socket for IPC open. Multiple sockets can connect to this server and talk to it. It can also broadcast to all clients or emit to a specific client. This is the most basic example which will work for both local Unix Sockets and local or remote network TCP Sockets.

var ipc=require('node-ipc');

ipc.config.id   = 'world';
ipc.config.retry= 1500;

ipc.serve(
    function(){
        ipc.server.on(
            'message',
            function(data,socket){
                ipc.log('got a message : '.debug, data);
                ipc.server.emit(
                    'message',
                    data+' world!'
                );
            }
        );
    }
);

ipc.server.start();

Client for Unix Sockets & TCP Sockets

The client connects to the servers socket for Inter Process Communication. The socket will recieve events emitted to it specifically as well as events which are broadcast out on the socket by the server. This is the most basic example which will work for both local Unix Sockets and local or remote network TCP Sockets.

var ipc=require('../../../node-ipc');

ipc.config.id   = 'hello';
ipc.config.retry= 1500;

ipc.connectTo(
    'world',
    function(){
        ipc.of.world.on(
            'connect',
            function(){
                ipc.log('## connected to world ##'.rainbow, ipc.config.delay);
                ipc.of.world.emit(
                    'message',
                    'hello'
                )
            }
        );
        ipc.of.world.on(
            'disconnect',
            function(){
                ipc.log('disconnected from world'.notice);
            }
        );
        ipc.of.world.on(
            'message',
            function(data){
                ipc.log('got a message from world : '.debug, data);
            }
        );
    }
);

Server & Client for UDP Sockets

UDP Sockets are different than Unix & TCP Sockets because they must be bound to a unique port on their machine to recieve messages. For example, A TCP or Unix Socket client could just connect to a seperate TCP or Unix Socket sever. That client could then exchange, both send and recive, data on the servers port or location. UDP Sockets can not do this. They must bind to a port to recieve or send data.

This means a UDP Client and Server are the same thing because inorder to recieve data, a UDP Socket must have its own port to recieve data on, and only one process can use this port at a time. It also means that inorder to emit or broadcast data the UDP server will need to know the host and port of the Socket it intends to broadcast the data to.

This is the most basic example which will work for both local Unix Sockets and local or remote network TCP Sockets.

UDP Server 1 - "World"
var ipc=require('../../../node-ipc');

ipc.config.id   = 'world';
ipc.config.retry= 1500;

ipc.serveNet(
    'udp4',
    function(){
        console.log(123);
        ipc.server.on(
            'message',
            function(data,socket){
                ipc.log('got a message from '.debug, data.from.variable ,' : '.debug, data.message.variable);
                ipc.server.emit(
                    socket,
                    'message',
                    {
                        from    : ipc.config.id,
                        message : data.message+' world!'
                    }
                );
            }
        );
        
        console.log(ipc.server);
    }
);

ipc.server.define.listen.message='This event type listens for message strings as value of data key.';

ipc.server.start();
UDP Server 2 - "Hello"

note we set the port here to 8001 because the world server is already using the default ipc.config.networkPort of 8000. So we can not bind to 8000 while world is using it.

ipc.config.id   = 'hello';
ipc.config.retry= 1500;

ipc.serveNet(
    8001,
    'udp4',
    function(){
        ipc.server.on(
            'message',
            function(data){
                ipc.log('got Data');
                ipc.log('got a message from '.debug, data.from.variable ,' : '.debug, data.message.variable);
            }
        );
        ipc.server.emit(
            {
                address : 'localhost',
                port    : ipc.config.networkPort
            },
            'message',
            {
                from    : ipc.config.id,
                message : 'Hello'
            }
        );
    }
);

ipc.server.define.listen.message='This event type listens for message strings as value of data key.';

ipc.server.start();