import { times } from 'lodash' import { brightness, invertLightness, convert, contrastRatio } from 'chromatism' import { rgb2hex, hex2rgb, mixrgb, getContrastRatio, alphaBlend, alphaBlendLayers } from '../color_convert/color_convert.js' export const CURRENT_VERSION = 3 /* This is a definition of all layer combinations * each key is a topmost layer, each value represents layer underneath * this is essentially a simplified tree */ export const LAYERS = { undelay: null, // root topBar: null, // no transparency support badge: null, // no transparency support fg: null, bg: 'underlay', panel: 'bg', btn: 'bg', btnPanel: 'panel', btnTopBar: 'topBar', input: 'bg', inputPanel: 'panel', inputTopBar: 'topBar', alert: 'bg', alertPanel: 'panel' } export const SLOT_INHERITANCE = { bg: null, fg: null, text: null, underlay: '#000000', link: '--accent', accent: '--link', faint: '--text', faintLink: '--link', cBlue: '#0000ff', cRed: '#FF0000', cGreen: '#00FF00', cOrange: '#E3FF00', lightBg: { depends: ['bg'], color: (mod, bg) => brightness(5 * mod, bg).rgb }, lightText: { depends: ['text'], color: (mod, text) => brightness(20 * mod, text).rgb }, border: { depends: 'fg', color: (mod, fg) => brightness(2 * mod, fg).rgb }, linkBg: { depends: ['accent', 'bg'], color: (mod, accent, bg) => alphaBlend(accent, 0.4, bg).rgb }, icon: { depends: ['bg', 'text'], color: (mod, bg, text) => mixrgb(bg, text) }, // Foreground fgText: { depends: ['text', 'fg', 'underlay', 'bg'], layer: 'fg', textColor: true }, fgLink: { depends: ['link', 'fg', 'underlay', 'bg'], layer: 'fg', textColor: 'preserve' }, // Panel header panel: '--fg', panelText: { depends: ['fgText', 'panel'], layer: 'panel', textColor: true }, panelFaint: { depends: ['fgText', 'panel'], layer: 'panel', textColor: true }, panelLink: { depends: ['fgLink', 'panel'], layer: 'panel', textColor: 'preserve' }, // Top bar topBar: '--fg', topBarText: { depends: ['fgText', 'topBar'], layer: 'topBar', textColor: true }, topBarLink: { depends: ['fgLink', 'topBar'], layer: 'topBar', textColor: 'preserve' }, // Buttons btn: '--fg', btnText: { depends: ['fgText', 'btn'], layer: 'btn' }, btnPanelText: { depends: ['panelText', 'btn', 'panel'], layer: 'btnPanel', variant: 'btn', textColor: true }, btnTopBarText: { depends: ['topBarText', 'btn', 'topBar'], layer: 'btnTopBar', variant: 'btn', textColor: true }, // Input fields input: '--fg', inputText: { depends: ['text', 'input'], layer: 'input', textColor: true }, inputPanelText: { depends: ['panelText', 'input', 'panel'], layer: 'inputPanel', variant: 'input', textColor: true }, inputTopbarText: { depends: ['topBarText', 'input', 'topBar'], layer: 'inputTopBar', variant: 'input', textColor: true }, alertError: '--cRed', alertErrorText: { depends: ['text', 'alertError'], layer: 'alert', variant: 'alertError', textColor: true }, alertErrorPanelText: { depends: ['panelText', 'alertError', 'panel'], layer: 'alertPanel', variant: 'alertError', textColor: true }, alertWarning: '--cOrange', alertWarningText: { depends: ['text', 'alertWarning'], layer: 'alert', variant: 'alertWarning', textColor: true }, alertWarningPanelText: { depends: ['panelText', 'alertWarning', 'panel'], layer: 'alertPanel', variant: 'alertWarning', textColor: true }, badgeNotification: '--cRed', badgeNotificationText: { depends: ['text', 'badgeNotification'], layer: 'badge', variant: 'badgeNotification', textColor: true } } const getDependencies = (key, inheritance) => { const data = inheritance[key] if (typeof data === 'string' && data.startsWith('--')) { return [data.substring(2)] } else { if (data === null) return [] const { depends } = data if (Array.isArray(depends)) { return depends } else if (typeof depends === 'object') { return [depends] } else { return [] } } } export const topoSort = ( inheritance = SLOT_INHERITANCE, getDeps = getDependencies ) => { // This is an implementation of https://en.wikipedia.org/wiki/Tarjan%27s_strongly_connected_components_algorithm const allKeys = Object.keys(inheritance) const whites = new Set(allKeys) const grays = new Set() const blacks = new Set() const unprocessed = [...allKeys] const output = [] const step = (node) => { if (whites.has(node)) { // Make node "gray" whites.delete(node) grays.add(node) // Do step for each node connected to it (one way) getDeps(node, inheritance).forEach(step) // Make node "black" grays.delete(node) blacks.add(node) // Put it into the output list output.push(node) } else if (grays.has(node)) { console.debug('Cyclic depenency in topoSort, ignoring') output.push(node) } else if (blacks.has(node)) { // do nothing } else { throw new Error('Unintended condition in topoSort!') } } while (unprocessed.length > 0) { step(unprocessed.pop()) } return output } export const SLOT_ORDERED = topoSort(SLOT_INHERITANCE) export const getLayersArray = (layer, data = LAYERS) => { let array = [layer] let parent = data[layer] while (parent) { array.unshift(parent) parent = data[parent] } return array } export const getLayers = (layer, variant = layer, colors, opacity) => { return getLayersArray(layer).map((currentLayer) => ([ currentLayer === layer ? colors[variant] : colors[currentLayer], opacity[currentLayer] ])) } // While this is not used anymore right now, I left it in if we want to do custom // styles that aren't just colors, so user can pick from a few different distinct // styles as well as set their own colors in the future. const setStyle = (href, commit) => { /*** What's going on here? I want to make it easy for admins to style this application. To have a good set of default themes, I chose the system from base16 (https://chriskempson.github.io/base16/) to style all elements. They all have the base00..0F classes. So the only thing an admin needs to do to style Pleroma is to change these colors in that one css file. Some default things (body text color, link color) need to be set dy- namically, so this is done here by waiting for the stylesheet to be loaded and then creating an element with the respective classes. It is a bit weird, but should make life for admins somewhat easier. ***/ const head = document.head const body = document.body body.classList.add('hidden') const cssEl = document.createElement('link') cssEl.setAttribute('rel', 'stylesheet') cssEl.setAttribute('href', href) head.appendChild(cssEl) const setDynamic = () => { const baseEl = document.createElement('div') body.appendChild(baseEl) let colors = {} times(16, (n) => { const name = `base0${n.toString(16).toUpperCase()}` baseEl.setAttribute('class', name) const color = window.getComputedStyle(baseEl).getPropertyValue('color') colors[name] = color }) body.removeChild(baseEl) const styleEl = document.createElement('style') head.appendChild(styleEl) // const styleSheet = styleEl.sheet body.classList.remove('hidden') } cssEl.addEventListener('load', setDynamic) } const rgb2rgba = function (rgba) { return `rgba(${rgba.r}, ${rgba.g}, ${rgba.b}, ${rgba.a})` } const getTextColor = function (bg, text, preserve) { const bgIsLight = convert(bg).hsl.l > 50 const textIsLight = convert(text).hsl.l > 50 if ((bgIsLight && textIsLight) || (!bgIsLight && !textIsLight)) { const base = typeof text.a !== 'undefined' ? { a: text.a } : {} const result = Object.assign(base, invertLightness(text).rgb) if (!preserve && getContrastRatio(bg, result) < 4.5) { // B&W return contrastRatio(bg, text).rgb } // Inverted color return result } return text } const applyTheme = (input, commit) => { const { rules, theme } = generatePreset(input) const head = document.head const body = document.body body.classList.add('hidden') const styleEl = document.createElement('style') head.appendChild(styleEl) const styleSheet = styleEl.sheet styleSheet.toString() styleSheet.insertRule(`body { ${rules.radii} }`, 'index-max') styleSheet.insertRule(`body { ${rules.colors} }`, 'index-max') styleSheet.insertRule(`body { ${rules.shadows} }`, 'index-max') styleSheet.insertRule(`body { ${rules.fonts} }`, 'index-max') body.classList.remove('hidden') // commit('setOption', { name: 'colors', value: htmlColors }) // commit('setOption', { name: 'radii', value: radii }) commit('setOption', { name: 'customTheme', value: input }) commit('setOption', { name: 'colors', value: theme.colors }) } const getCssShadow = (input, usesDropShadow) => { if (input.length === 0) { return 'none' } return input .filter(_ => usesDropShadow ? _.inset : _) .map((shad) => [ shad.x, shad.y, shad.blur, shad.spread ].map(_ => _ + 'px').concat([ getCssColor(shad.color, shad.alpha), shad.inset ? 'inset' : '' ]).join(' ')).join(', ') } const getCssShadowFilter = (input) => { if (input.length === 0) { return 'none' } return input // drop-shadow doesn't support inset or spread .filter((shad) => !shad.inset && Number(shad.spread) === 0) .map((shad) => [ shad.x, shad.y, // drop-shadow's blur is twice as strong compared to box-shadow shad.blur / 2 ].map(_ => _ + 'px').concat([ getCssColor(shad.color, shad.alpha) ]).join(' ')) .map(_ => `drop-shadow(${_})`) .join(' ') } const getCssColor = (input, a) => { let rgb = {} if (typeof input === 'object') { rgb = input } else if (typeof input === 'string') { if (input.startsWith('#')) { rgb = hex2rgb(input) } else if (input.startsWith('--')) { return `var(${input})` } else { return input } } return rgb2rgba({ ...rgb, a }) } const generateColors = (themeData) => { const rawOpacity = Object.assign({ panel: 1, btn: 1, border: 1, bg: 1, badge: 1, text: 1, alert: 0.5, input: 0.5, faint: 0.5, underlay: 0.15 }, Object.entries(themeData.opacity || {}).reduce((acc, [k, v]) => { if (typeof v !== 'undefined') { acc[k] = v } return acc }, {})) const inputColors = themeData.colors || themeData const transparentsOpacity = Object.entries(inputColors).reduce((acc, [k, v]) => { if (v === 'transparent') { acc[k] = 0 } return acc }, {}) const opacity = { ...rawOpacity, ...transparentsOpacity } // Cycle one: just whatever we have const sourceColors = Object.entries(inputColors).reduce((acc, [k, v]) => { if (typeof v === 'object') { acc[k] = v } else { let value = v if (v === 'transparent') { // TODO: hack to keep rest of the code from complaining value = '#FF00FF' } acc[k] = hex2rgb(value) } return acc }, {}) const isLightOnDark = convert(sourceColors.bg).hsl.l < convert(sourceColors.text).hsl.l const mod = isLightOnDark ? 1 : -1 const colors = SLOT_ORDERED.reduce((acc, key) => { const value = SLOT_INHERITANCE[key] if (sourceColors[key]) { return { ...acc, [key]: { ...sourceColors[key] } } } else if (typeof value === 'string' && value.startsWith('#')) { return { ...acc, [key]: convert(value).rgb } } else { const isObject = typeof value === 'object' const defaultColorFunc = (mod, dep) => ({ ...dep }) const deps = getDependencies(key, SLOT_INHERITANCE) const colorFunc = (isObject && value.color) || defaultColorFunc if (value.textColor) { return { ...acc, [key]: getTextColor( alphaBlendLayers( { ...acc[deps[0]] }, getLayers( value.layer, value.variant || value.layer, acc, opacity ) ), { ...acc[deps[0]] }, value.textColor === 'preserve' ) } } else { console.log('BENIS', key, deps, deps.map((dep) => ({ ...acc[dep] }))) return { ...acc, [key]: colorFunc( mod, ...deps.map((dep) => ({ ...acc[dep] })) ) } } } }, {}) // Inheriting opacities Object.entries(opacity).forEach(([ k, v ]) => { if (typeof v === 'undefined') return if (k === 'alert') { colors.alertError.a = v colors.alertWarning.a = v return } if (k === 'faint') { colors[k + 'Link'].a = v colors['panelFaint'].a = v } if (k === 'bg') { colors['lightBg'].a = v } if (k === 'badge') { colors['badgeNotification'].a = v } if (colors[k]) { colors[k].a = v } else { console.error('Wrong key ' + k) } }) const htmlColors = Object.entries(colors) .reduce((acc, [k, v]) => { if (!v) return acc acc.solid[k] = rgb2hex(v) acc.complete[k] = typeof v.a === 'undefined' ? rgb2hex(v) : rgb2rgba(v) return acc }, { complete: {}, solid: {} }) return { rules: { colors: Object.entries(htmlColors.complete) .filter(([k, v]) => v) .map(([k, v]) => `--${k}: ${v}`) .join(';') }, theme: { colors: htmlColors.solid, opacity } } } const generateRadii = (input) => { let inputRadii = input.radii || {} // v1 -> v2 if (typeof input.btnRadius !== 'undefined') { inputRadii = Object .entries(input) .filter(([k, v]) => k.endsWith('Radius')) .reduce((acc, e) => { acc[e[0].split('Radius')[0]] = e[1]; return acc }, {}) } const radii = Object.entries(inputRadii).filter(([k, v]) => v).reduce((acc, [k, v]) => { acc[k] = v return acc }, { btn: 4, input: 4, checkbox: 2, panel: 10, avatar: 5, avatarAlt: 50, tooltip: 2, attachment: 5 }) return { rules: { radii: Object.entries(radii).filter(([k, v]) => v).map(([k, v]) => `--${k}Radius: ${v}px`).join(';') }, theme: { radii } } } const generateFonts = (input) => { const fonts = Object.entries(input.fonts || {}).filter(([k, v]) => v).reduce((acc, [k, v]) => { acc[k] = Object.entries(v).filter(([k, v]) => v).reduce((acc, [k, v]) => { acc[k] = v return acc }, acc[k]) return acc }, { interface: { family: 'sans-serif' }, input: { family: 'inherit' }, post: { family: 'inherit' }, postCode: { family: 'monospace' } }) return { rules: { fonts: Object .entries(fonts) .filter(([k, v]) => v) .map(([k, v]) => `--${k}Font: ${v.family}`).join(';') }, theme: { fonts } } } const generateShadows = (input) => { const border = (top, shadow) => ({ x: 0, y: top ? 1 : -1, blur: 0, spread: 0, color: shadow ? '#000000' : '#FFFFFF', alpha: 0.2, inset: true }) const buttonInsetFakeBorders = [border(true, false), border(false, true)] const inputInsetFakeBorders = [border(true, true), border(false, false)] const hoverGlow = { x: 0, y: 0, blur: 4, spread: 0, color: '--faint', alpha: 1 } const shadows = { panel: [{ x: 1, y: 1, blur: 4, spread: 0, color: '#000000', alpha: 0.6 }], topBar: [{ x: 0, y: 0, blur: 4, spread: 0, color: '#000000', alpha: 0.6 }], popup: [{ x: 2, y: 2, blur: 3, spread: 0, color: '#000000', alpha: 0.5 }], avatar: [{ x: 0, y: 1, blur: 8, spread: 0, color: '#000000', alpha: 0.7 }], avatarStatus: [], panelHeader: [], button: [{ x: 0, y: 0, blur: 2, spread: 0, color: '#000000', alpha: 1 }, ...buttonInsetFakeBorders], buttonHover: [hoverGlow, ...buttonInsetFakeBorders], buttonPressed: [hoverGlow, ...inputInsetFakeBorders], input: [...inputInsetFakeBorders, { x: 0, y: 0, blur: 2, inset: true, spread: 0, color: '#000000', alpha: 1 }], ...(input.shadows || {}) } return { rules: { shadows: Object .entries(shadows) // TODO for v2.1: if shadow doesn't have non-inset shadows with spread > 0 - optionally // convert all non-inset shadows into filter: drop-shadow() to boost performance .map(([k, v]) => [ `--${k}Shadow: ${getCssShadow(v)}`, `--${k}ShadowFilter: ${getCssShadowFilter(v)}`, `--${k}ShadowInset: ${getCssShadow(v, true)}` ].join(';')) .join(';') }, theme: { shadows } } } const composePreset = (colors, radii, shadows, fonts) => { return { rules: { ...shadows.rules, ...colors.rules, ...radii.rules, ...fonts.rules }, theme: { ...shadows.theme, ...colors.theme, ...radii.theme, ...fonts.theme } } } const generatePreset = (input) => { const shadows = generateShadows(input) const colors = generateColors(input) const radii = generateRadii(input) const fonts = generateFonts(input) return composePreset(colors, radii, shadows, fonts) } const getThemes = () => { return window.fetch('/static/styles.json') .then((data) => data.json()) .then((themes) => { return Promise.all(Object.entries(themes).map(([k, v]) => { if (typeof v === 'object') { return Promise.resolve([k, v]) } else if (typeof v === 'string') { return window.fetch(v) .then((data) => data.json()) .then((theme) => { return [k, theme] }) .catch((e) => { console.error(e) return [] }) } })) }) .then((promises) => { return promises .filter(([k, v]) => v) .reduce((acc, [k, v]) => { acc[k] = v return acc }, {}) }) } const setPreset = (val, commit) => { return getThemes().then((themes) => { const theme = themes[val] ? themes[val] : themes['pleroma-dark'] const isV1 = Array.isArray(theme) const data = isV1 ? {} : theme.theme if (isV1) { const bgRgb = hex2rgb(theme[1]) const fgRgb = hex2rgb(theme[2]) const textRgb = hex2rgb(theme[3]) const linkRgb = hex2rgb(theme[4]) const cRedRgb = hex2rgb(theme[5] || '#FF0000') const cGreenRgb = hex2rgb(theme[6] || '#00FF00') const cBlueRgb = hex2rgb(theme[7] || '#0000FF') const cOrangeRgb = hex2rgb(theme[8] || '#E3FF00') data.colors = { bg: bgRgb, fg: fgRgb, text: textRgb, link: linkRgb, cRed: cRedRgb, cBlue: cBlueRgb, cGreen: cGreenRgb, cOrange: cOrangeRgb } } // This is a hack, this function is only called during initial load. // We want to cancel loading the theme from config.json if we're already // loading a theme from the persisted state. // Needed some way of dealing with the async way of things. // load config -> set preset -> wait for styles.json to load -> // load persisted state -> set colors -> styles.json loaded -> set colors if (!window.themeLoaded) { applyTheme(data, commit) } }) } export { setStyle, setPreset, applyTheme, getTextColor, generateColors, generateRadii, generateShadows, generateFonts, generatePreset, getThemes, composePreset, getCssShadow, getCssShadowFilter }