PlexKodiConnect/resources/lib/artwork.py

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# -*- coding: utf-8 -*-
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###############################################################################
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from logging import getLogger
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from Queue import Queue, Empty
from shutil import rmtree
from urllib import quote_plus, unquote
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from threading import Thread
from os import makedirs
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import requests
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from xbmc import sleep, translatePath
from xbmcvfs import exists
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from utils import window, settings, language as lang, kodi_sql, try_encode, \
thread_methods, dialog, exists_dir, try_decode
import state
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###############################################################################
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LOG = getLogger("PLEX." + __name__)
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# Disable annoying requests warnings
requests.packages.urllib3.disable_warnings()
ARTWORK_QUEUE = Queue()
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###############################################################################
def double_urlencode(text):
return quote_plus(quote_plus(text))
def double_urldecode(text):
return unquote(unquote(text))
@thread_methods(add_suspends=['SUSPEND_LIBRARY_THREAD',
'DB_SCAN',
'STOP_SYNC'])
class Image_Cache_Thread(Thread):
sleep_between = 50
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# Potentially issues with limited number of threads
# Hence let Kodi wait till download is successful
timeout = (35.1, 35.1)
def __init__(self):
self.queue = ARTWORK_QUEUE
Thread.__init__(self)
def run(self):
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stopped = self.stopped
suspended = self.suspended
queue = self.queue
sleep_between = self.sleep_between
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while not stopped():
# In the event the server goes offline
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while suspended():
# Set in service.py
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if stopped():
# Abort was requested while waiting. We should exit
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LOG.info("---===### Stopped Image_Cache_Thread ###===---")
return
sleep(1000)
try:
url = queue.get(block=False)
except Empty:
sleep(1000)
continue
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sleeptime = 0
while True:
try:
requests.head(
url="http://%s:%s/image/image://%s"
% (state.WEBSERVER_HOST,
state.WEBSERVER_PORT,
url),
auth=(state.WEBSERVER_USERNAME,
state.WEBSERVER_PASSWORD),
timeout=self.timeout)
except requests.Timeout:
# We don't need the result, only trigger Kodi to start the
# download. All is well
break
except requests.ConnectionError:
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if stopped():
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# Kodi terminated
break
# Server thinks its a DOS attack, ('error 10053')
# Wait before trying again
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if sleeptime > 5:
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LOG.error('Repeatedly got ConnectionError for url %s',
double_urldecode(url))
break
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LOG.debug('Were trying too hard to download art, server '
'over-loaded. Sleep %s seconds before trying '
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'again to download %s',
2**sleeptime, double_urldecode(url))
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sleep((2**sleeptime)*1000)
sleeptime += 1
continue
except Exception as e:
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LOG.error('Unknown exception for url %s: %s'.
double_urldecode(url), e)
import traceback
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LOG.error("Traceback:\n%s", traceback.format_exc())
break
# We did not even get a timeout
break
queue.task_done()
# Sleep for a bit to reduce CPU strain
sleep(sleep_between)
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LOG.info("---===### Stopped Image_Cache_Thread ###===---")
class Artwork():
enableTextureCache = settings('enableTextureCache') == "true"
if enableTextureCache:
queue = ARTWORK_QUEUE
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def fullTextureCacheSync(self):
"""
This method will sync all Kodi artwork to textures13.db
and cache them locally. This takes diskspace!
"""
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if not dialog('yesno', "Image Texture Cache", lang(39250)):
return
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LOG.info("Doing Image Cache Sync")
# ask to rest all existing or not
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if dialog('yesno', "Image Texture Cache", lang(39251)):
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LOG.info("Resetting all cache data first")
# Remove all existing textures first
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path = try_decode(translatePath("special://thumbnails/"))
if exists_dir(path):
rmtree(path, ignore_errors=True)
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self.restore_cache_directories()
# remove all existing data from texture DB
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connection = kodi_sql('texture')
cursor = connection.cursor()
query = 'SELECT tbl_name FROM sqlite_master WHERE type=?'
cursor.execute(query, ('table', ))
rows = cursor.fetchall()
for row in rows:
tableName = row[0]
if tableName != "version":
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cursor.execute("DELETE FROM %s" % tableName)
connection.commit()
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connection.close()
# Cache all entries in video DB
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connection = kodi_sql('video')
cursor = connection.cursor()
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# dont include actors
query = "SELECT url FROM art WHERE media_type != ?"
cursor.execute(query, ('actor', ))
result = cursor.fetchall()
total = len(result)
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LOG.info("Image cache sync about to process %s video images", total)
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connection.close()
for url in result:
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self.cache_texture(url[0])
# Cache all entries in music DB
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connection = kodi_sql('music')
cursor = connection.cursor()
cursor.execute("SELECT url FROM art")
result = cursor.fetchall()
total = len(result)
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LOG.info("Image cache sync about to process %s music images", total)
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connection.close()
for url in result:
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self.cache_texture(url[0])
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def cache_texture(self, url):
'''
Cache a single image url to the texture cache
'''
if url and self.enableTextureCache:
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self.queue.put(double_urlencode(try_encode(url)))
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def modify_artwork(self, artworks, kodi_id, kodi_type, cursor):
"""
Pass in an artworks dict (see PlexAPI) to set an items artwork.
"""
for kodi_art, url in artworks.iteritems():
self.modify_art(url, kodi_id, kodi_type, kodi_art, cursor)
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def modify_art(self, url, kodi_id, kodi_type, kodi_art, cursor):
"""
Adds or modifies the artwork of kind kodi_art (e.g. 'poster') in the
Kodi art table for item kodi_id/kodi_type. Will also cache everything
except actor portraits.
"""
query = '''
SELECT url FROM art
WHERE media_id = ? AND media_type = ? AND type = ?
LIMIT 1
'''
cursor.execute(query, (kodi_id, kodi_type, kodi_art,))
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try:
# Update the artwork
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old_url = cursor.fetchone()[0]
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except TypeError:
# Add the artwork
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LOG.debug('Adding Art Link for %s kodi_id %s, kodi_type %s: %s',
kodi_art, kodi_id, kodi_type, url)
query = '''
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INSERT INTO art(media_id, media_type, type, url)
VALUES (?, ?, ?, ?)
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'''
cursor.execute(query, (kodi_id, kodi_type, kodi_art, url))
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else:
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if url == old_url:
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# Only cache artwork if it changed
return
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self.delete_cached_artwork(old_url)
LOG.debug("Updating Art url for %s kodi_id %s, kodi_type %s to %s",
kodi_art, kodi_id, kodi_type, url)
query = '''
UPDATE art SET url = ?
WHERE media_id = ? AND media_type = ? AND type = ?
'''
cursor.execute(query, (url, kodi_id, kodi_type, kodi_art))
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# Cache fanart and poster in Kodi texture cache
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if kodi_type != 'actor':
self.cache_texture(url)
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def delete_artwork(self, kodiId, mediaType, cursor):
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query = 'SELECT url FROM art WHERE media_id = ? AND media_type = ?'
cursor.execute(query, (kodiId, mediaType,))
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for row in cursor.fetchall():
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self.delete_cached_artwork(row[0])
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@staticmethod
def delete_cached_artwork(url):
"""
Deleted the cached artwork with path url (if it exists)
"""
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connection = kodi_sql('texture')
cursor = connection.cursor()
try:
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cursor.execute("SELECT cachedurl FROM texture WHERE url=? LIMIT 1",
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(url,))
cachedurl = cursor.fetchone()[0]
except TypeError:
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# Could not find cached url
pass
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else:
# Delete thumbnail as well as the entry
path = translatePath("special://thumbnails/%s" % cachedurl)
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LOG.debug("Deleting cached thumbnail: %s", path)
if exists(path):
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rmtree(try_decode(path), ignore_errors=True)
cursor.execute("DELETE FROM texture WHERE url = ?", (url,))
connection.commit()
finally:
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connection.close()
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@staticmethod
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def restore_cache_directories():
LOG.info("Restoring cache directories...")
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paths = ("", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
"a", "b", "c", "d", "e", "f",
"Video", "plex")
for path in paths:
makedirs(try_decode(translatePath("special://thumbnails/%s"
% path)))