Speed up and simplify sync of playstates
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parent
654748218e
commit
136af95351
1 changed files with 15 additions and 20 deletions
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@ -20,6 +20,7 @@ if common.PLAYLIST_SYNC_ENABLED:
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LOG = getLogger('PLEX.sync.full_sync')
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LOG = getLogger('PLEX.sync.full_sync')
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# How many items will be put through the processing chain at once?
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# How many items will be put through the processing chain at once?
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BATCH_SIZE = 250
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BATCH_SIZE = 250
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PLAYSTATE_BATCH_SIZE = 5000
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# Size of queue for xmls to be downloaded from PMS for/and before processing
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# Size of queue for xmls to be downloaded from PMS for/and before processing
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QUEUE_BUFFER = 50
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QUEUE_BUFFER = 50
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# Max number of xmls held in memory
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# Max number of xmls held in memory
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@ -123,26 +124,20 @@ class FullSync(common.LibrarySyncMixin, backgroundthread.KillableThread):
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LOG.debug('Processing %s playstates for library section %s',
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LOG.debug('Processing %s playstates for library section %s',
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section.number_of_items, section)
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section.number_of_items, section)
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try:
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try:
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iterator = section.iterator
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with section.context(self.current_time) as context:
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iterator = common.tag_last(iterator)
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for xml in section.iterator:
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last = True
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while not self.should_cancel():
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with section.context(self.current_time) as itemtype:
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for last, xml_item in iterator:
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section.count += 1
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section.count += 1
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if not itemtype.update_userdata(xml_item, section.plex_type):
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if not context.update_userdata(xml, section.plex_type):
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# Somehow did not sync this item yet
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# Somehow did not sync this item yet
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itemtype.add_update(xml_item,
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context.add_update(xml,
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section_name=section.name,
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section_name=section.name,
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section_id=section.section_id)
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section_id=section.section_id)
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itemtype.plexdb.update_last_sync(int(xml_item.attrib['ratingKey']),
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context.plexdb.update_last_sync(int(xml.attrib['ratingKey']),
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section.plex_type,
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section.plex_type,
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self.current_time)
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self.current_time)
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self.update_progressbar(section, '', section.count)
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self.update_progressbar(section, '', section.count)
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if section.count % (10 * BATCH_SIZE) == 0:
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if section.count % PLAYSTATE_BATCH_SIZE == 0:
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break
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context.commit()
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if last:
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break
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except RuntimeError:
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except RuntimeError:
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LOG.error('Could not entirely process section %s', section)
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LOG.error('Could not entirely process section %s', section)
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self.successful = False
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self.successful = False
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