Fix playqueue monitoring locking mechanism
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1 changed files with 21 additions and 15 deletions
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@ -226,20 +226,26 @@ class PlayqueueMonitor(Thread):
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if stopped():
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break
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sleep(1000)
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for playqueue in PLAYQUEUES:
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kodi_pl = js.playlist_get_items(playqueue.playlistid)
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if playqueue.old_kodi_pl != kodi_pl:
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if playqueue.id is None and (not state.DIRECT_PATHS or
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state.CONTEXT_MENU_PLAY):
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# Only initialize if directly fired up using direct
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# paths. Otherwise let default.py do its magic
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LOG.debug('Not yet initiating playback')
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elif playqueue.pkc_edit:
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playqueue.pkc_edit = False
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LOG.debug('PKC just edited the playqueue - skipping')
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else:
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# compare old and new playqueue
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self._compare_playqueues(playqueue, kodi_pl)
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playqueue.old_kodi_pl = list(kodi_pl)
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work = []
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# Detect changed playqueues first, do the work afterwards
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with LOCK:
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for playqueue in PLAYQUEUES:
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kodi_pl = js.playlist_get_items(playqueue.playlistid)
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if playqueue.old_kodi_pl != kodi_pl:
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if playqueue.id is None and (not state.DIRECT_PATHS or
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state.CONTEXT_MENU_PLAY):
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# Only initialize if directly fired up using direct
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# paths. Otherwise let default.py do its magic
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LOG.debug('Not yet initiating playback')
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elif playqueue.pkc_edit:
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playqueue.pkc_edit = False
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LOG.debug('PKC edited the playqueue - skipping')
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else:
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# We do need to update our playqueues
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work.append((playqueue, kodi_pl))
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playqueue.old_kodi_pl = kodi_pl
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# Now do the work - LOCK individual playqueue edits
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for playqueue, kodi_pl in work:
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self._compare_playqueues(playqueue, kodi_pl)
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sleep(200)
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LOG.info("----===## PlayqueueMonitor stopped ##===----")
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