Get section iterators in a dedicated thread to gain speed
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parent
0d537f108e
commit
654748218e
1 changed files with 12 additions and 6 deletions
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@ -147,11 +147,11 @@ class FullSync(common.LibrarySyncMixin, backgroundthread.KillableThread):
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LOG.error('Could not entirely process section %s', section)
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LOG.error('Could not entirely process section %s', section)
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self.successful = False
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self.successful = False
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def get_generators(self, kinds, queue, all_items):
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def threaded_get_generators(self, kinds, queue, all_items):
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"""
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"""
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Getting iterators is costly, so let's do it asynchronously
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Getting iterators is costly, so let's do it in a dedicated thread
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"""
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"""
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LOG.debug('Start get_generators')
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LOG.debug('Start threaded_get_generators')
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try:
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try:
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for kind in kinds:
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for kind in kinds:
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for section in (x for x in app.SYNC.sections
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for section in (x for x in app.SYNC.sections
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@ -189,7 +189,7 @@ class FullSync(common.LibrarySyncMixin, backgroundthread.KillableThread):
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utils.ERROR(notify=True)
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utils.ERROR(notify=True)
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finally:
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finally:
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queue.put(None)
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queue.put(None)
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LOG.debug('Exiting get_generators')
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LOG.debug('Exiting threaded_get_generators')
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def full_library_sync(self):
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def full_library_sync(self):
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kinds = [
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kinds = [
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@ -205,7 +205,10 @@ class FullSync(common.LibrarySyncMixin, backgroundthread.KillableThread):
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])
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])
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# ADD NEW ITEMS
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# ADD NEW ITEMS
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# We need to enforce syncing e.g. show before season before episode
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# We need to enforce syncing e.g. show before season before episode
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self.get_generators(kinds, self.section_queue, False)
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thread = backgroundthread.KillableThread(
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target=self.threaded_get_generators,
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args=(kinds, self.section_queue, False))
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thread.start()
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# Do the heavy lifting
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# Do the heavy lifting
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self.processing_loop_new_and_changed_items()
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self.processing_loop_new_and_changed_items()
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common.update_kodi_library(video=True, music=True)
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common.update_kodi_library(video=True, music=True)
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@ -237,7 +240,10 @@ class FullSync(common.LibrarySyncMixin, backgroundthread.KillableThread):
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# Close the progress indicator dialog
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# Close the progress indicator dialog
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self.dialog.close()
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self.dialog.close()
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self.dialog = None
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self.dialog = None
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self.get_generators(kinds, self.section_queue, True)
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thread = backgroundthread.KillableThread(
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target=self.threaded_get_generators,
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args=(kinds, self.section_queue, True))
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thread.start()
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self.processing_loop_playstates()
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self.processing_loop_playstates()
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if self.should_cancel() or not self.successful:
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if self.should_cancel() or not self.successful:
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return
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return
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