Dedicated art downloading queue
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1 changed files with 72 additions and 35 deletions
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@ -8,7 +8,8 @@ import requests
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import os
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import os
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import urllib
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import urllib
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from sqlite3 import OperationalError
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from sqlite3 import OperationalError
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from threading import Lock
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from threading import Lock, Thread
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import Queue
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import xbmc
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import xbmc
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import xbmcgui
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import xbmcgui
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@ -16,7 +17,8 @@ import xbmcvfs
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import image_cache_thread
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import image_cache_thread
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from utils import window, settings, language as lang, kodiSQL, tryEncode, \
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from utils import window, settings, language as lang, kodiSQL, tryEncode, \
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tryDecode, IfExists
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tryDecode, IfExists, ThreadMethods, ThreadMethodsAdditionalSuspend, \
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ThreadMethodsAdditionalStop
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# Disable annoying requests warnings
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# Disable annoying requests warnings
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import requests.packages.urllib3
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import requests.packages.urllib3
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@ -119,22 +121,78 @@ def setKodiWebServerDetails():
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return (xbmc_port, xbmc_username, xbmc_password)
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return (xbmc_port, xbmc_username, xbmc_password)
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class Artwork():
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@ThreadMethodsAdditionalSuspend('suspend_LibraryThread')
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lock = Lock()
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@ThreadMethodsAdditionalStop('plex_shouldStop')
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@ThreadMethods
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enableTextureCache = settings('enableTextureCache') == "true"
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class Image_Cache_Thread(Thread):
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imageCacheLimitThreads = int(settings('imageCacheLimit'))
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imageCacheLimitThreads = int(settings('imageCacheLimit'))
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imageCacheLimitThreads = imageCacheLimitThreads * 5
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imageCacheLimitThreads = imageCacheLimitThreads * 5
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log.info("Using Image Cache Thread Count: %s" % imageCacheLimitThreads)
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log.info("Using Image Cache Thread Count: %s" % imageCacheLimitThreads)
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xbmc_host = 'localhost'
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xbmc_port = None
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xbmc_username = None
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xbmc_password = None
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if enableTextureCache:
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xbmc_port, xbmc_username, xbmc_password = setKodiWebServerDetails()
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xbmc_port, xbmc_username, xbmc_password = setKodiWebServerDetails()
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threads = []
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imageCacheThreads = []
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def __init__(self, queue):
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self.queue = queue
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Thread.__init__(self)
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def run(self):
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threadStopped = self.threadStopped
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threadSuspended = self.threadSuspended
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queue = self.queue
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threads = self.threads
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imageCacheLimitThreads = self.imageCacheLimitThreads
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log.info("---===### Starting Image_Cache_Thread ###===---")
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while not threadStopped():
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# In the event the server goes offline
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while threadSuspended():
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# Set in service.py
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if threadStopped():
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# Abort was requested while waiting. We should exit
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log.info("---===### Stopped Image_Cache_Thread ###===---")
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return
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xbmc.sleep(1000)
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try:
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url = queue.get(block=False)
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except Queue.Empty:
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xbmc.sleep(200)
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continue
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while True:
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for thread in threads:
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if thread.isAlive() is False:
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threads.remove(thread)
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if len(threads) < imageCacheLimitThreads:
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log.debug('Downloading %s' % url)
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thread = Thread(target=self.download,
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args=(url,))
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thread.setDaemon(True)
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thread.start()
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threads.append(thread)
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break
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log.info("---===### Stopped Image_Cache_Thread ###===---")
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def download(self):
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try:
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requests.head(
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url=("http://%s:%s/image/image://%s"
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% (self.xbmc_host, self.xbmc_port, self.url)),
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auth=(self.xbmc_username, self.xbmc_password),
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timeout=(5, 5))
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# We don't need the result
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except Exception as e:
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log.error('Image_Cache_Thread exception: %s' % e)
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import traceback
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log.error("Traceback:\n%s" % traceback.format_exc())
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class Artwork():
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lock = Lock()
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imageCacheLimitThreads = int(settings('imageCacheLimit'))
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imageCacheLimitThreads = imageCacheLimitThreads * 5
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enableTextureCache = settings('enableTextureCache') == "true"
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if enableTextureCache:
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queue = Queue.Queue()
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download_thread = Image_Cache_Thread(queue)
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log.info('Artwork initiated with caching textures = True')
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def double_urlencode(self, text):
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def double_urlencode(self, text):
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text = self.single_urlencode(text)
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text = self.single_urlencode(text)
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@ -249,27 +307,6 @@ class Artwork():
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pdialog.close()
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pdialog.close()
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def addWorkerImageCacheThread(self, url):
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while True:
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# removed finished
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with self.lock:
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for thread in self.imageCacheThreads:
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if thread.is_finished:
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self.imageCacheThreads.remove(thread)
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# add a new thread or wait and retry if we hit our limit
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with self.lock:
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if len(self.imageCacheThreads) < self.imageCacheLimitThreads:
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newThread = image_cache_thread.ImageCacheThread()
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newThread.set_url(self.double_urlencode(url))
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newThread.set_host(self.xbmc_host, self.xbmc_port)
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newThread.set_auth(self.xbmc_username, self.xbmc_password)
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newThread.start()
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self.imageCacheThreads.append(newThread)
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return
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log.debug("Waiting for empty queue spot: %s"
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% len(self.imageCacheThreads))
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xbmc.sleep(50)
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def cacheTexture(self, url):
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def cacheTexture(self, url):
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# Cache a single image url to the texture cache
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# Cache a single image url to the texture cache
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if url and self.enableTextureCache:
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if url and self.enableTextureCache:
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@ -289,7 +326,7 @@ class Artwork():
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except:
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except:
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pass
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pass
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else:
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else:
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self.addWorkerImageCacheThread(url)
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self.queue.put(url)
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def addArtwork(self, artwork, kodiId, mediaType, cursor):
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def addArtwork(self, artwork, kodiId, mediaType, cursor):
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# Kodi conversion table
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# Kodi conversion table
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