Fix player runtime and current position
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parent
5e95a34164
commit
f9b0e69237
1 changed files with 5 additions and 3 deletions
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@ -222,7 +222,7 @@ class Player(xbmc.Player):
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'playQueueVersion': playQueueVersion,
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'playQueueID': playQueueID,
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'playQueueItemID': playQueueItemID,
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'runtime': runtime * 1000,
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'runtime': runtime,
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'item_id': itemId,
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'refresh_id': refresh_id,
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'currentfile': currentFile,
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@ -477,7 +477,7 @@ class Player(xbmc.Player):
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if currentPosition and runtime:
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try:
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percentComplete = currentPosition / int(runtime)
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percentComplete = float(currentPosition) / float(runtime)
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except ZeroDivisionError:
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# Runtime is 0.
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percentComplete = 0
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@ -485,6 +485,8 @@ class Player(xbmc.Player):
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markPlayedAt = float(settings('markPlayed')) / 100
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self.logMsg("Percent complete: %s Mark played at: %s"
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% (percentComplete, markPlayedAt), 1)
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if percentComplete >= markPlayedAt:
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# Send the delete action to the server.
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offerDelete = False
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@ -549,7 +551,7 @@ class Player(xbmc.Player):
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args = {
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'ratingKey': itemId,
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'state': 'stopped', # 'stopped', 'paused', 'buffering', 'playing'
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'time': int(playTime) * 1000,
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'time': int(playTime),
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'duration': int(duration)
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}
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url = url + urlencode(args)
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