3123af6426
- Prevents threads from restarting all the time
221 lines
8.7 KiB
Python
221 lines
8.7 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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from __future__ import absolute_import, division, unicode_literals
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from logging import getLogger
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from .get_metadata import GetMetadataTask
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from . import common, process_metadata, sections
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from .. import utils, backgroundthread, variables as v, state
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from .. import plex_functions as PF, itemtypes
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from ..plex_db import PlexDB
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if (v.PLATFORM != 'Microsoft UWP' and
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utils.settings('enablePlaylistSync') == 'true'):
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# Xbox cannot use watchdog, a dependency for PKC playlist features
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from .. import playlists
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PLAYLIST_SYNC_ENABLED = True
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else:
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PLAYLIST_SYNC_ENABLED = False
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LOG = getLogger('PLEX.sync.full_sync')
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class FullSync(common.libsync_mixin):
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def __init__(self, repair, callback, show_dialog):
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"""
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repair=True: force sync EVERY item
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"""
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self._canceled = False
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self.repair = repair
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self.callback = callback
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self.show_dialog = show_dialog
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self.queue = None
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self.process_thread = None
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self.current_sync = None
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self.plexdb = None
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self.plex_type = None
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self.section_type = None
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self.processing_thread = None
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self.install_sync_done = utils.settings('SyncInstallRunDone') == 'true'
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self.threader = backgroundthread.ThreaderManager(
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worker=backgroundthread.NonstoppingBackgroundWorker)
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super(FullSync, self).__init__()
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def process_item(self, xml_item):
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"""
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Processes a single library item
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"""
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plex_id = int(xml_item.get('ratingKey'))
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if not self.repair and self.plexdb.checksum(plex_id, self.plex_type) == \
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int('%s%s' % (plex_id,
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xml_item.get('updatedAt'))):
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# Already got EXACTLY this item in our DB
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self.plexdb.update_last_sync(plex_id,
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self.plex_type,
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self.current_sync)
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return
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task = GetMetadataTask()
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task.setup(self.queue, plex_id, self.get_children)
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self.threader.addTask(task)
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def process_delete(self):
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"""
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Removes all the items that have NOT been updated (last_sync timestamp
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is different)
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"""
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with self.context(self.current_sync) as c:
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for plex_id in self.plexdb.plex_id_by_last_sync(self.plex_type,
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self.current_sync):
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if self.isCanceled():
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return
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c.remove(plex_id, plex_type=self.plex_type)
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@utils.log_time
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def process_playstate(self, iterator):
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"""
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Updates the playstate (resume point, number of views, userrating, last
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played date, etc.) for all elements in the (xml-)iterator
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"""
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with self.context(self.current_sync) as c:
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for xml_item in iterator:
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if self.isCanceled():
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return False
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c.update_userdata(xml_item, self.plex_type)
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@utils.log_time
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def process_kind(self):
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"""
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"""
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successful = True
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LOG.debug('Start processing %ss', self.section_type)
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sects = (x for x in sections.SECTIONS
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if x['plex_type'] == self.section_type)
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for section in sects:
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LOG.debug('Processing library section %s', section)
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if self.isCanceled():
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return False
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if not self.install_sync_done:
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state.PATH_VERIFIED = False
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try:
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# Sync new, updated and deleted items
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iterator = PF.SectionItems(section['section_id'],
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plex_type=self.plex_type)
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# Tell the processing thread about this new section
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queue_info = process_metadata.InitNewSection(
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self.context,
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utils.cast(int, iterator.get('totalSize', 0)),
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iterator.get('librarySectionTitle'),
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section['section_id'])
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self.queue.put(queue_info)
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with PlexDB() as self.plexdb:
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for xml_item in iterator:
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if self.isCanceled():
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return False
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self.process_item(xml_item)
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except RuntimeError:
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LOG.error('Could not entirely process section %s', section)
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successful = False
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continue
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LOG.debug('Waiting for processing thread to finish section')
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self.queue.join()
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try:
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# Sync playstate of every item
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iterator = PF.SectionItems(section['section_id'],
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plex_type=self.plex_type)
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# Tell the processing thread that we're syncing playstate
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queue_info = process_metadata.InitNewSection(
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self.context,
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utils.cast(int, iterator.get('totalSize', 0)),
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iterator.get('librarySectionTitle'),
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section['section_id'])
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self.queue.put(queue_info)
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# Ensure that the DB connection is closed to commit the
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# changes above - avoids "Item not yet synced" error
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self.queue.join()
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self.process_playstate(iterator)
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except RuntimeError:
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LOG.error('Could not process playstate for section %s', section)
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successful = False
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continue
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LOG.debug('Done processing playstate for section')
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LOG.debug('Finished processing %ss', self.plex_type)
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return successful
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def full_library_sync(self):
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"""
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"""
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kinds = [
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(v.PLEX_TYPE_MOVIE, v.PLEX_TYPE_MOVIE, itemtypes.Movie, False),
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(v.PLEX_TYPE_SHOW, v.PLEX_TYPE_SHOW, itemtypes.Show, False),
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(v.PLEX_TYPE_SEASON, v.PLEX_TYPE_SHOW, itemtypes.Season, False),
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(v.PLEX_TYPE_EPISODE, v.PLEX_TYPE_SHOW, itemtypes.Episode, False)
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]
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if state.ENABLE_MUSIC:
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kinds.extend([
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(v.PLEX_TYPE_ARTIST, v.PLEX_TYPE_ARTIST, itemtypes.Artist, False),
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(v.PLEX_TYPE_ALBUM, v.PLEX_TYPE_ARTIST, itemtypes.Album, True),
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])
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with PlexDB() as self.plexdb:
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for kind in kinds:
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# Setup our variables
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self.plex_type = kind[0]
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self.section_type = kind[1]
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self.context = kind[2]
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self.get_children = kind[3]
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# Now do the heavy lifting
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if self.isCanceled() or not self.process_kind():
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return False
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# Delete movies that are not on Plex anymore
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self.process_delete()
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return True
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@utils.log_time
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def run(self):
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if self.isCanceled():
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return
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successful = False
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self.current_sync = utils.unix_timestamp()
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# Delete playlist and video node files from Kodi
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utils.delete_playlists()
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utils.delete_nodes()
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# Get latest Plex libraries and build playlist and video node files
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if not sections.sync_from_pms():
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return
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try:
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# Fire up our single processing thread
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self.queue = backgroundthread.Queue.Queue(maxsize=400)
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self.processing_thread = process_metadata.ProcessMetadata(
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self.queue, self.current_sync, self.show_dialog)
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self.processing_thread.start()
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# Actual syncing - do only new items first
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LOG.info('Running full_library_sync with repair=%s',
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self.repair)
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if not self.full_library_sync():
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return
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# Tell the processing thread to exit with one last element None
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self.queue.put(None)
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if self.isCanceled():
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return
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if PLAYLIST_SYNC_ENABLED and not playlists.full_sync():
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return
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successful = True
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except:
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utils.ERROR(txt='full_sync.py crashed', notify=True)
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finally:
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# This will block until the processing thread really exits
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LOG.debug('Waiting for processing thread to exit')
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self.processing_thread.join()
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common.update_kodi_library(video=True, music=True)
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self.threader.shutdown()
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if self.callback:
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self.callback(successful)
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LOG.info('Done full_sync')
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def start(show_dialog, repair=False, callback=None):
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"""
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"""
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# FullSync(repair, callback, show_dialog).start()
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FullSync(repair, callback, show_dialog).run()
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